include material.lib

camera
   look-at (0.0 -5.0 0.0)
   drop-line (0.0 -1.0 0)
   look-from (0 -1 -16)
   depth 0.56
   x-size 0.64
   y-size 0.48
   filter adaptive ;
;

image
   xsize 640
   ysize 480
;

background (0 0 1)

object
   primative raw
      file skull.txt
      smooth
      weld 0.0001
      x-rotation 270
      y-rotation 180
   ;

   material
      called lead
   ;
;

object
   primative
      plane
        position (-1000 -10 -1000)
        normal (0 1 0)
        x-axis (1 0 0)
        y-axis (0 0 1)
        ;
   material
      shader chequers
         size 3.5
         material-a
            colour (1 1 1)
            ;
         material-b
            colour (0.3 0.3 0.3)
            ;
         ;
      ;
   ;


object
   primative cylinder
      from (0 -10 0)
      to   (0 -5 0)
      radius 3.0
      capped
      ;
   material
      called blue-marble ;
   ;


light
   position (-1000 1000 -4000)
   colour (1 1 1)
   ;
